The G2A Land attraction is now showing at major gaming events around the world! A G2A.COM customer wearing the 3D goggles to experiencing G2A Land fully. Marcin Kryszpin, Head of Oculus Team at G2A.COM stands by to explain how it works. …
G2A.COM invested over 20 million Euros over the past two years into research and development to establish new cutting edge technologies. During the Virtual Reality (VR), project research on G2A Land, new design techniques became a first in the field of VR. The G2A.COM team of top VR, artists and inventors created G2A Land and developed a gaming ‘experience’ that is obtaining rave reviews from VR bloggers around the world.
“This is a beautiful 3D G2A show featuring a variety of attractions. I could lose myself playing it for hours checking details on each hand designed object, trying to beat highest scores in the shooting-range.” (DNS). ” It was a great feeling to ride roller coaster in G2A Land. I was shocked that I felt like I was on a real roller coaster and even for some moments, I was afraid of the speed. It is my favourite entertainment in G2A Land. I had a chance to experience shooter and cinema world, which I also enjoyed.”
Recently, Facebook invested $2 billion to develop Oculus. This Oculus Rift project raised more than $ 2.4 million on Kickstarter which made it the most funded gaming peripheral ever. The word Oculus is derived from the Latin word meaning, ‘eye’. When using the Oculus goggles, user eyes and minds are tricked into believing that what they see is real.
The team began in August 2014, developing new techniques that have become a global first in the field of virtual reality. G2A Land seeks to be as close as possible to the technologies that are available for gamers; a virtual amusement park connected within the G2A platform so that when the Oculus Rift devise is launched, customers who use the 3D devise will fully understand and experience what Oculus technology is all about.
G2A Land becomes a free public download at the same time as the launch of Facebook Oculus Rift most likely in Q1, 2016.
VR is described as an immersive multimedia or computer-simulated reality. It replicates an environment that simulates physical presence in places in the real world or imagined worlds and enables the user to interact in that heightened world. Virtual realities artificially create sensory experiences, which can include sight, hearing, touch, and smell.
“VR adds a new dimension to the gaming world that we know. We’ll be able to experience some titles in a deeper way and it definitely allows developers to use new tools to absorb gamers in the game world.” says Marcin Kryszpin, Head of Oculus Team at G2A.COM.